Core and meta gameplay.
Balance and system design.
Level and content design.
Hypercasual to classic casual.
Midcore to hardcore.
Wildly different indie titles, card battle games, action-RPG, etc.
Mobile to PC to console.
Blockchain to VR.
XR halls & quest rooms.
We work remotely.
We shapeshift to fit the task.
We utilize a wide network of expert designers and writers.
We take on game's design part in full, developing the main concept created by you – or by us for you, preferably. We design all the needed mechanics, systems, content, balancing, etc. We also drive the prototyping and play-testing process, and generally serve as a part of the development team, staying in close contact with everybody. Everything to make that game shine.
With the mechanics sorted out on the client/dev side, we take on the responsibility of crafting a story, that would work together with the game's design. We develop the main line of story, branching and multiple endings (if needed), side lines, – and then get down to the trenches: work on every episode and quest, dialogue and description. We also talk to game design all the time, ensuring that story and gameplay enforce each other in synergy.
We are also capable of developing a system for emergent storytelling (different semi-random combo-story for every playthrough, dependent on player's actions).
A side experts' view of the project's game design. Extra design head, that everyone needs sometimes. We play the build, read the docs and talk to developer/designer. We try to find reasons/solutions for the known problems, and also report on our own findings, deliver suggestions and general commentary.
We design the needed content for the game's mechanics and/or narrative: game levels, heroes, items, buildings, cars, guns, swords, pets, etc. – and also their text descriptions, quests, dialogues, etc.
We are always interested in using our skills non-conventionally, so if you have any idea regarding that – e.g. real-world activities, interactive art, playful education, etc. – let’s talk!